Additional Information
Name | Elden Ring |
---|---|
Publisher | Admin |
Format | File |
Rating | 4.47 / 5 ( 648 votes ) |
Update | (12 days ago) |
The Elden Ring Game, which is a fantasy action RPG, is a new role playing game developed by OverLand Game Studio, available in the Apple App Store for $4.99. It is a game of adventure, involving exploration, character development, and a deepening emotion of story.
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I) ABOUT THE APP
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1) Interface
The first step before playing the game is to create a character. Select a character name from a variety of names. Then, select your appearance, and customise your character’s appearance (see the guides below). After setting the appearance, press the “next” button at the top right to continue.
2) Map and View
The menu screen is displayed with a map, the character name, and a list of items.
Map:
The map displays as a large circle indicating where your character is. Different colors represent different terrains, and the deeper the color, the higher the height. You can freely move to any place on the map, as long as you have enough free space.
View:
In battle, the camera will move with the player character. Press the left joystick to move the camera forward, and press the right joystick to move the camera backward. In the map, the camera will move with the height of the map screen, and in the dungeon, it will move in the direction of movement.
3) Battle
Select a battle map from the menu and start a battle. You can change the amount of experience points you gain. Pressing the “Information” button while in battle provides the following items.
A) Statistics:
Gain experience points by defeating monsters or exploring the map, and add them to your basic stats. Basic stats:
Movement Speed: “Su”
Defence (Physical): “Ui”
Defence (Magic): “Ue”
Strength: “Te”
Magic: “Tu”
The “M” button will be equipped when you change your weapon, and the original weapon appears.
Basic stats will be added to your character’s stats on the right of the screen.
B) Magic Power:
Gain magic power from defeating monsters. For example, when you defeat a monster, some magic power will be added to your own energy bar.
When the magic power reaches a certain level, you can use magic. The effects that you can use are determined based on the level of magic power in your energy
Additional Information
Name | Elden Ring |
---|---|
Publisher | Admin |
Format | File |
Rating | 4.47 / 5 ( 648 votes ) |
Update | (12 days ago) |
Elden Ring Features Key:
Elden Ring will release for PC globally on June 10th, 2014.
Elden Ring is playable in English, French, Spanish, Italian, German, Japanese, Portuguese, Russian, and Korean.
Finally, we are also planning to release Japanese and Traditional Chinese localized versions of the game.
Online Information:
Elden Ring official website | Twitter | Myetas blog | VG Mobage |
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Object oriented c++ – how do I inherit from a non-object?
I need to inherit from a class that isn’t an object.
For example I have a class XmlElement to serialize certain XML data. The XML serialization works perfectly if I have XmlElement inherit from an object, say XmlElement inherits from std::vector.
How do I make a XmlElement class that inherits from the regular classes in std? I don’t want to modify XmlElement to not inherit from XmlElement.
A:
Edit: based on the OP’s update
In other words, you are asking if you can inherit from a class that doesn’t have public inheritance and it’s private base class.
The first thing to know about is how C++ deals with private inheritance. The fact is that C++ respects encapsulation and if a derived class in not given access to its base class’ private members, it can only provide a pure virtual function to its base class.
However, if you inherit from a pure virtual class and modify its interface, you can access the private members of its base class (e.g.: access the implementation of a virtual function), and this might lead to bugs that you didn’t anticipate.
Therefore, you should avoid private inheritance.
A:
You can implement a templated base that doesn’t allow access to derived class private members:
class MyBase {
public:
struct NotSerializable {
private:
virtual ~NotSerializable() {}
NotSerializable() {}
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# 1. About the game
## A new saga for fans of large-scale space-based action and role-playing games in the vein of “Space” and “Star Wars” with unprecedented live space missions, complex scripted missions, and gigantic game maps.